Monday, 4 January 2016

Shiny and new in "vehicle mode", yet battle-damage re-appears in "robot" mode

Just stumbled across this, and thought about it in relation to computers.



Here the primary objective is not to preserve energy, but rather to preserve time for processing instructions.
You know this from any computer you use. If you run several programs in parallel, the processing time gets shared between them, and they all run at a slower rate.



This could easily be the same with the transformers. They have to use processing power, to remain in the vehicle-state, because they constantly have to "execute the look_as_car() method" or whatever.



As robots they look like themselves, and therefore they have all 100% of the processing power, to use for moving, jumping, dodging, whatevering around the place...

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